As being new to Rocket I may have (and probably do have) confusion in some concepts which may lead to some (hopefully not all ) points not being valid.
01.) Tools/Placement mode
- filter buttons are great (Props, Particles… Recent), but I miss something like “Classes” filter that would show only things like CameraActor, AtmosphericFog, Light actors and so on
- most of the actors are not visible in any other category, so when user want’s to place them from the “Tools” tab, he has to use the “All Content” filter which then shows all other assets too
02.) BP/Timeline
- it would be nice if windows with curves in Timeline (and on other places in editor) could be resided, or if at least they would have 2-3 sizes that could be toggle with some icon
- again in timeline, but also anywhere else where it applies, it would be great for the handles like those on cubic-locked if they could be made longer by the user - dragging a handle away from the key would make the handle (and the opposing handle too) longer, this is how it works in most 3d apps, problem with current handles is that as they are short, they feel imprecise when user tries to fine tune a curve; if it’s a problematic request, then something like “handles length” in properties would be good too
03.) Minimize of different sub editors/tools
- many of the subeditors in Rocket have the minimize button greyed out, not sure why when macros on keyboard or mouse set-up to minimize apps work in this subeditors with disabled minimize buttons
04.) Saving and loading UI Layouts
- would be fantastic to be able to save UI Layouts and then being able to quickly switch between them from dropdown menu (for example next to the console at the top of the editor)
05.) BP navigator
- something like “Navigator” in Photoshop which has a separate view on the BP which can be zoomed out and then user can quickly move the view of the BP in the navigator
06.) Actor icons excluded from post process
- no idea if this is technically possible, but it would help if actor icons could be excluded from post processes, basically if they would be shaded like in unlit view mode
- right now, for example in “Effects” sample project, all actor icons glow strongly and forces user to different workarounds (there are workarounds like game mode, disabling some PP for the viewport)
07.) Collapse and expand all commands
- would be helpful if for example in Main editor, Details, there would be a rightclick menu which would have “Collapse all” and “Expand all” commands that would do what they say with all the property groups
- same for any other place with property groups
08.) Asset browser show/don’t show sub-folders toggle
- asset browser could have a button/icon to toggle between “showing content of subfolders” and “not-showing content of subfolders”. Both modes are useful so a quick way to toggle between them would be nice
- something for consideration - for new users, wouldn’t it be better if by default content browser wouldn’t show content of subfolders? I don’t think I have seen this kind of behaviour in other softwares, so potentially it could be confusing.
09.) Scene outliner filters
- I would find it extremely useful if scene outliner would have some filtering options, for example like the toggle buttons/icons in “Placement mode”
- it would be useful if more then one filter could be toggled at the same time
- buttons to toggle all, non and invert current toggles would be also very useful
- I think on larger scenes with many objects, without filtering Outliner becomes harder to use
10.) Layers visibility
- right now, there is a command “Make all Layers Visible” in the rightclick menu
- “Make all Layers Invisible” and “Invert visibility” commands would be also useful
11.) Content browser filters
- I think it would be useful to have some small buttons/icons to select all, none and invert under each group and for all filters too.
12.) Vim - transition names
- right now, when a transition is created, it’s default name is Transition, I think it would be helpful if the transition is automatically named like this → Transition + the text which also appears when mouse hovers above transition icon in the graph (which is name of the first state “to” the name of the second state)
- the transition name could go after dash (Transition - Transition Name) or be in bracket (Transition [Transition Name])