Feedback requested: Daz character imported in Unreal Engine

Hello everyone,

For the past few days I have been working on importing a Daz 3D character into Unreal Engine. I’ve been trying to match the Daz shaders as close as I could (at limited skill) to get a realistic result, but by now I’ve been staring at it for so long I’m unable to tell anymore how far off I am and how to improve it further. I would therefore be very interested in any constructive criticism that you can give that I can build upon further.

I have attached a few screenshots of the face up-close. Clearly the eyebrows are off, I have been unable to get them right so far and will continue to tinker with that, but I’d also be very interested in what you think about anything else as well!

Thanks!