[Feedback] PCG New Grammer feature isn't user friendly.

The Unreal Engine’s PCG grammar feature is great and opens the door to a lot of possibilities. However, it isn’t artist-friendly. It would be beneficial if we could have grammar in a more user-friendly manner. For example, if there is a spline and we want to add a door with 2 windows into a fence then instead of one string,
we could have an array with multiple inputs per index:
Input 1: Mesh or actor reference
Input 2: Size
Input 3: Location on spline
Input 4: Consecutive number or default, which will cover the whole spline by default

index location can be used to decide if it will be placed before door or after.

this can be more user friendly than:

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