Hi Hawk_UK, this looks like a case where the redirect from the old ToC layout isn’t working quite right. I’ll see about getting that fixed.
There is a typo in the name of file containing base scalability settings (BaseScalaiblity.ini instead of BaseScalability.ini - 4 times).
Would you mind providing more examples and images of Slate for users? Thank you.
Hi mrmowgli, if you look in the upper right hand corner of the docs page, just below the Search bar, you’ll usually see a dropdown menu that lets you choose which OS the page content applies to. Not every page has it, but it will let you see MacOS specific content when it is available.
Thanks for pointing that out wlawski, I’ll get that fixed.
Hi Marmotion, I will pass on your request to the team.
I still get the left bar opened up on top of the main content whenever I go to a docs page through ctrl-openlink in Chrome. (And from Google search results.)
I do not know which version of Unreal Editor is described in the documentation but some parts are not in line with version 4.26.1.
I see e.g. such sentence:
The first 3 equal the Low , Medium , High , Epic settings in the View → Scalability Options → AA settings.
- Path should be: Settings → Engine Scalability Settings → Anti-Aliasing
- There is additional quality level - Cinematic
Some of the other scalability groups are also affected.
Can you please add in the documentation on how to utilize other code editors and compilers or IDEs such as CodeBlocks, Notepad++, Atom, eclipse, sublime, light table, VIM?
Absolutly anything except for this forced use of only Apple’s Xcode or Microsoft Visual Studio.
The sole fact that Microsoft freely collects and sells others’ information around the world should be enough of an ethical issue that Unreal Engine’s sole support of it shocks me. I believe this is an oversight by unreal as they seem to otherwise be an upstanding company. I know many in the community forum have requested other IDEs to be supported. I will reiterate that here. Please give us a general guide on how to utilize other IDEs or individual editors and compliers.
the Directional Lights page refers to images “on the left” – there is no left, except for some navigational stuff, so I have no idea what the 3 lighting mode icons look like yet
At the very bottom of the page, you can find such sentence:
Drag the slider to adjust the foliage.DensityScale setting from 0.1 to 1.0.
But there is no slider.
You say, “Hardly any software is maintained for its whole life by the original author.” What does that even mean? and “If we decide to expose source code to mod community developers, we want it to be easily understood.” Shouldn’t mod developers to take time too understand it without feeling pressured. Well is it for the C++ users, And for our “Many of these conventions are actually required for cross-compiler compatibility.”
I’m finding the documentation site extremely difficult and distracting to use.
The navigation panes on the sides are always visible when scrolling. This adds a ton of clutter and minimizes the size of the actual page. I find it difficult to scan and read the main text with the left pane visible. Hiding it under another is a world of difference. The right side pane has a big chapter indicator that jumps round when scrolling, forcing my attention away from the page content.
When loading a page, the content jumps around distractingly and the main page slides to the right with a jerky animation before flashing in the navigation pane. Scrolling makes new images and other content load dynamically, jerking the text around making it easy to lose your place in the text. this is even worse when scrolling up, since the images can displace the whole page hiding the text you were reading.
Also the scrolling speed on the navigation pane does not match the browser setting instead doing long strides instantly on each mousewheel click making it hard see how much you scrolled. Autoscrolling is with the middle mouse button is broken on it.
[=“Rectus_SA, post:760, topic:126746”]
I’m finding the documentation site extremely difficult and distracting to use.
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Google knows more documentation than the documentation does:
Edit: the first link on the docs does have the setting “Global Force Resident Mip Levels” for textures, but the docs don’t show the node version. Also, the second link on google gives “Global Force Resident Mip Levels”, too, so google still does a better job here.
I just want to say that the UMG UI Designer Quick Start Guide is elegantly put together and successfully teaches many aspects very quickly to beginner level people.
Hello, team.
I just wanted to let you know about a minor error. There are some broken link tags under the topic “Playing Animations on a Skeletal Mesh Actor”, on this page:
The link text is present but the tags appear to be incorrect, so the links are nonfunctional.
That’s all…I just wanted to let you know so you can fix this minor issue.
FWIW, I am a new user to UE4, and an engineer for whom technical writing is a significant part of my work. So far, I have found this documentation to be extremely readable and helpful. Documentation is an ongoing work-in-progress for any evolving product or tool, so there are always improvements that can be made, but even as a “new” site, this is superb work.
The documentation for the Destroy Struct method seems wrong.
It doesn’t reinitialize the struct internally, it just finalizes it.
The description must have been copied from ClearScriptStruct method, which actually reinitializes the struct after finalization.
Hello turbanov,
Thank you for bringing this to our attention. I’ve logged an internal Jira for our Gameplay team. We hope to have this description fixed soon.
Hope I didn’t post this already, but it’s still a pain after 1 year.
The left side bar is out by default for certain aspect ratios, but the arrow is facing the wrong way. Clicking the arrow does nothing. The side bar covers content, so you can’t even read the article.
The only way I have fixed this is by resizing the window, but it’s annoying cause it happens on every page of the docs, so I have to resize my window up then back down for every new page I visit.