Feedback on the new docs site

[=“rxj1233, post:598, topic:126746”]

想找到一个完整的docs.unrealengine.com/zh-CN/index.html虚幻文档下载,这样方便本地的查看以及学习
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rxj1233您好,非常感谢您的反馈。目前我们暂不提供文档下载的服务,但我们会记录您的反馈并将其告知给文档团队,以供未来规划之用。很抱歉我们的回复不够及时,因此本版块主要供英语用户使用。如果您有更多更好的建议,我们建议您前往中文用户的专用论坛(https://forums.unrealengine.com/international/china)发布,以便我们及时答复,再次感谢。:)

Hi,
in Niagara Quick Start > 3 - Edit the Module Settings > 3 (Niagara Quick Start | Unreal Engine Documentation), the values in the screenshot do not match the values in the table below. The table seems to have the correct values.
Best regards!

[=“Nooxet, post:599, topic:126746”]

Hi. I am currently using the online subsystem for my game. For the CreateSession function it is noted in the docs that a delegate function is called when it is finished. However, this is not stated for the FindSessionsfunction. This might be obvious for some, but first time looking at it makes it confusing.

To my real question: is there a way for normal users to submit some form of “pull-request” for the documentation? Sometimes, even important functions are completely undocumented, and you have to dig down in the source code. It would be nice if developers could contribute to your documentation, making it easier for the newbs :slight_smile:

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Thanks, Nooxet! The normal Git Pull request procedure should apply here, you’d just be submitting comments instead of the usual bug fixes or new features. Our API reference is generated based on code comments, so yours would be included the next time we update the API ref, which is typically once per major release.

As a side note, have you considered using Epic Online Services (EOS)? EOS is sort of “OSS 2.0”, and it does a lot of really powerful stuff. In case you’re interested, here’s the top page, and the top-level documentation page for EOS. It also has its own API reference, samples, and thorough documentation.

You can find more information about contributing to the engine here: https://docs.unrealengine.com/en-US/…eal/index.html

If you’d like to write snippets of sample code that we can use on specific API reference pages, instructions for that are here: https://docs.unrealengine.com/en-US/…ets/index.html

And this page tells you how to get the latest engine code from Epic: https://docs.unrealengine.com/en-US/…ets/index.html

Thanks again for your interest in our API reference!

SOS SOS me accidentally deleted viewport

The tutorials contain many errors. Quite annoying and not helpful.

Can’t navigate to any documentation pages, they all show this broken splash page (notice the URL bar)

unknown.png

In this page code for automation spec is wrong: Automation Spec in Unreal Engine | Unreal Engine 5.2 Documentation

In Defining a Basic Expectation “CustomClass” isn;t initialized;

instead:

[]
TSharedPtr<FMyCustomClass> CustomClass;
[/]

should be:

[]
TSharedPtr<FMyCustomClass> CustomClass = MakeShared<FMyCustomClass>();
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I’m having the same issue as MrWish today. Example: I do a search for USkeletalMeshComponent, click one of the links, I’m right back to the main documentation page.

I seem to not be able to search anything in documentation. The URL looks right but it just shows the home screen each time. This has been an ongoing issue for like a week or so and is getting frustrating trying to utilize it

Why can’t I scroll down or up in the unreal website? All the other tabs, I can go to the bottom or top of the page but unreal is not working, I press page up/down, arrow up/down. Nothing moves and I can’t read the contents of the page.

Trying to look at any C++ documentation results in a 403 FORBIDDEN error message and bounces back to the documentation main page.

Well, have the same problem, as all of us do. Can confirm that problem exist on Components, Audio, Performance, Physics, PhysicsEngine blocks.

Having the same problem with UBoxComponent and a lot of other stuff. Been like this for a couple days now. it’s getting pretty annoying. I’m going to see if there’s a cached version around somewhere…

I can’t open the course “Blueprint for Enterprise” from this page. It seems it doesn’t exist.

I would love to see some build-time intervals for every build configuration stated here: Build Configurations Reference | Unreal Engine Documentation.

Background:
I want to package executables the fastest way possible to quickly playtest (not debug game-code nor engine-code) my game in its packaged version and for that I would like to know which of the mentioned building configurations yield the quickest build times. Has someone perhaps already benchmarked this on the internal team?

On the glossary page, Glossary | Unreal Engine Documentation, there appears to be an error in displaying the Blueprint Editor definition. I am seeing “[INCLUDE#Glossary_BlueprintEditor]” where I imagine a definition should appear.

Sorry for newbie questions, but where do I find installation instructions for Mac OSX. I kind of followed the instructions for the windows, which seems to be the same process, but now when trying to launch I get a error message that unreal needs Xcode. Why? Does it need compiling? Is there mac installation package?

You’re making a help section for Virtual Cameras using an Unreal Remote2 app version that doesn’t exist in the iOS AppStore, hence the help section is worthless and the expected result is unobtainable. Why is the app in the AppStore over a year old?

It’s a small problem, but this guidein section “4.8, creating projectile, setting the mesh” uses


StaticMesh->RelativeLocation = FVector(0.0f, 0.0f, -37.5f);
StaticMesh->RelativeScale3D = FVector(0.75f, 0.75f, 0.75f);

When in current engine version(4.26) it was replaced with setters:



StaticMesh->SetRelativeLocation(FVector(0.0f, 0.0f, -37.5f));
StaticMesh->SetRelativeScale3D(FVector(0.75f, 0.75f, 0.75f));

Also, in section 5.4:


Instigator->Controller

instead of


GetInstigator()->Controller

Same about instigator in section 6.4 as well.

On this page : Level Designer Quick Start | Unreal Engine Documentation

There is an issue with the tutorial text overlaying pictures that are making the reading of the tutorial text very difficult. Specifically on bullet points 3 - Create a New level, and 4 - Placing Actors in a Level,