Feedback on the new docs site

Hello, page for HTTP Streamer REST API seems to be missing

https://docs.unrealengine.com/en-US/…API/index.html

Aloha,

it seems, that the Niagara How To site is somewhat busted. The “How to Create a Beam Effect in Niagara” miss several images, and the video vor the End Result is also missing :frowning:

Howdy! The “video-scanline” post process material example page is empty… I suppose it should contain an image with the graph in the material editor?

Link: https://docs.unrealengine.com/en-US/…iew/index.html

PS: thank you so much for the quick responses!

Hello,
Not sure if this is the right place, but it seems on some pages special characters are not displayed.

E.g. on this page

Section 6. Creating Materials has images overlapping text, making it difficult and / or impossible to read some parts.

https://docs.unrealengine.com/en-US/…aign=tutorials

Every other section seems fine.

Using Microsoft Edge Version 84.0.522.63 (Official build) (64-bit). Have done a force refresh, no change.

[=“NatalieSuportman, post:521, topic:126746”]

Howdy! The “video-scanline” post process material example page is empty… I suppose it should contain an image with the graph in the material editor?

Link: https://docs.unrealengine.com/en-US/…iew/index.html

PS: thank you so much for the quick responses!
[/]

Hey NatalieSuportman! Yeah, that page is much more…empty then I’d expect. Probably (hopefully) just a markdown error. I’ll take a look and see what we can do. Thanks for pointing this out to us, and let us know if you spot anything else that looks off.

search for ‘mutliplayer’ here:
https://docs.unrealengine.com/en-US/…ogy/index.html

Hello, the Doc here has Images Scaled up in Size which is overlapping the Texts. You can see it here - Level Designer Quick Start in Unreal Engine | Unreal Engine 5.1 Documentation
Thanks.

[=“HiteshDubey, post:527, topic:126746”]

Hello, the Doc here has Images Scaled up in Size which is overlapping the Texts. You can see it here - Level Designer Quick Start in Unreal Engine | Unreal Engine 5.2 Documentation
Thanks.
[/]

Im using Chrome Browser. Reloaded a Couple of times and cleared cache and it seems its got back in perfect condition, now I do not see any overlapping. Thanks

When i input a chinese…
I got this error

Assertion failed: !bIsChangingText [File:F:\build\Live313\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableText.cpp] [Line: 609]

VERSION: 313.9
KERNELBASE.dll!UnknownFunction (0x00007ffe34fa3e49) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff79bc4767a) + 179 bytes [f:\build\live313\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff79bc47c2d) + 190 bytes [f:\build\live313\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!SEditableText::StartChangingText() (0x00007ff79be8de83) + 0 bytes [f:\build\live313\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:613]
ShooterGame.exe!FTextEditHelper::OnKeyChar() (0x00007ff79be70ede) + 0 bytes [f:\build\live313\engine\source\runtime\slate\private\framework ext extedithelper.cpp:79]
ShooterGame.exe!SEditableText::OnKeyChar() (0x00007ff79be92e16) + 109 bytes [f:\build\live313\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1690]
ShooterGame.exe!FSlateApplication::ProcessKeyCharEvent() (0x00007ff79bdeedde) + 20 bytes [f:\build\live313\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3123]
ShooterGame.exe!FSlateApplication::OnKeyChar() (0x00007ff79bdeeb51) + 0 bytes [f:\build\live313\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3095]
ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff79bc75925) + 0 bytes [f:\build\live313\engine\source\runtime\core\private\windows\windowsapplication.cpp:1166]
ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff79bc767a9) + 74 bytes [f:\build\live313\engine\source\runtime\core\private\windows\windowsapplication.cpp:1681]
ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff79bc73dbe) + 0 bytes [f:\build\live313\engine\source\runtime\core\private\windows\windowsapplication.cpp:1087]
ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff79bc73378) + 0 bytes [f:\build\live313\engine\source\runtime\core\private\windows\windowsapplication.cpp:643]
USER32.dll!UnknownFunction (0x00007ffe374ae338) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffe374adfce) + 0 bytes [UnknownFile:0]
EOSOVH-Win64-Shipping.dll!UnknownFunction (0x00007ffde62f3512) + 0 bytes [UnknownFile:0]
EOSOVH-Win64-Shipping.dll!UnknownFunction (0x00007ffde62f1207) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffe374ae338) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffe374add79) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff79bc83e09) + 40 bytes [f:\build\live313\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:802]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff799f82c58) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x00007ff799f7d34c) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff799f8428a) + 5 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff799f843d9) + 8 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff79d74b851) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
.DLL!UnknownFunction (0x00007ffe365c6fd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe3787cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe3787cec1) + 0 bytes [UnknownFile:0]

In “Runtime Virtual Texturing Quick Start” there is a step missing. It doesn’t mention that VT_Test should be linked under landscape “virtual texture panel” to render properly.

In “Cross-Compiling for Linux” there is a slash missing in the example path.
Correct example:


%LINUX_MULTIARCH_ROOT%\x86_64-unknown-linux-gnu\bin\clang++ -v

Please update docs for Modular Characters. Code snippets for Mesh Merge Example has a compile errors. I found answer on this site:

https://docs.unrealengine.com/en-US/…ata/index.html https://docs.unrealengine.com/en-US/…ers/index.html

This two sites make no mention of the


meta = (DeterminesOutputType = "ParamName")

UFUNCTION specifier. I tested it in 4.25 and it works, so the reason may be that documentation is out of date

I stumbled upon it on this answerhub thread https://answers.unrealengine.com/que…lueprints.html

The document is old and there are many errors in the graphics and text. After studying for a long time, I found that it was wrong. I was very angry.One cannot be added, one cannot be encoded

docs.unrealengine.com/zh-CN/Gameplay/HowTo/CharacterMovement/Blueprints/index.html

The error is 5. Animation Blueprint-Idle and Walking State

The Multiplayer tutorial (https://docs.unrealengine.com/en-US/…art/index.html) should be updated for 4.25- following the instructions exactly, I get a number of errors about failed attempts to access private members. After debugging further, I see that formerly public USceneComponent properties such as RelativeLocation have become private and instead should be accessed by getters and setters. Same with Instigator in AActor.

StructName should be FStructName for clarity and it should probably be mentioned that you cannot nest UStructs inside classes.

I am not sure if you are aware of this but

Answer to question “Q: I am short on disk space. Can I move the Local DDC elsewhere?
in the Common questions section in Derived Data Cache | Unreal Engine Documentation
needs to tell that you can change it from the Editor Preferences.