Feedback on the new docs site

Is it possible that in the Tutorial Multiplayer Programming Quick Start | Unreal Engine Documentation The use of the Role Variable is not possible anymore because this one is shown me as a private member and i tried to use** GetLocalRole() **

The link on “Saving Your Game with C++” is broken.

HoloLens 2 Streaming Quick Start](https://docs.unrealengine.com/en-US/...ing/index.html)

The final step, step, **End Result **is missing key information on how to actually get the editor to show the scene running on the Hololens 2. Prior steps explain how to get the device connected but nothing says how to, essentially, play the project on the Hololens device.

The current text reads:

4 - End Result

  1. The Hololens should now be connected to the PC, and ready for streaming. You should see the screen go blank in the HoloLens, then the screen will show a window in the middle of your vision.

Key information is required between the first and second sentence. Following these instructions, after completing step 3, the poor user will be passively waiting for the Hololens screen to magically go blank. It won’t. Nothing will happen. They need to trigger it. How? Play in Editor - VR Preview.

The first sentence: *The Hololens should now be connected to the PC, and ready for streaming *should be placed at the end of step 3.

Step 4 needs to say that you now need to use (PIE) VR preview to see the project running on the Hololens - maybe with a link to the VR cheat sheet page entry of Running from the UE4 Editor (see below)
Having activated (PIE) VR Preview, the second sentence of step 4 is now relevant:

You should see the screen go blank in the HoloLens, then the screen will show a window in the middle of your vision.

Running from the UE4 Editor](https://docs.unrealengine.com/en-US/Platforms/VR/DevelopVR/CheatSheet/index.html)

With the release of UE4 version 4.7 and later you can now view your UE4 VR project right from within the UE4 editor by changing the Play in Editor option from play in Selected Viewport (PIE) option to the VR Preview option.

VR_View_In_VR.jpg

Searching the documentation about the console command [FONT=Courier New]dumpticks brings you to the Stat Commands page: https://docs.unrealengine.com/en-US/…nds/index.html
However there is no mention of dumpticks on that page or any where else in the documentation that I could find.

I don’t think we should follow Dr.Stranges advice here “Really should put the warnings before the spell”.
Thus move the “Blend Layers” down to “Landscape Layer Blend Technical Information”.

.

https://forums.unrealengine.com/unreal-engine/feedback-for-epic/documentation-feedback/1625105-feedback-on-the-new-docs-site?p=1777651#post1777651

Yes!) There are no any information at internet. Any video tutorials\ step-by-step guides will help. At source docs there are blank places about references and sources and setups=(

Can someone please fix the code the incorrect class naming on this page -

There’s a great post on AnswerHub detailing what is wrong - specifically ILayoutDetails.

**Where is ILayoutDetails? - **https://answers.unrealengine.com/que…3996/view.html

Seems like a quick fix that can save a lot of people of lot of head-scratching.

Thanks!


**APlayerController::AcknowledgePossession**

**Returns true if input should be frozen (whether UnFreeze timer is active)**

virtual [void](https://docs.unrealengine.com/en-US/API/Runtime/OpenGLDrv/void/index.html) AcknowledgePossession

I guess it can’t return anything?

While switching between tabs on chrome for android, the text started to behave weirdly, and sometimes froze. Seems connected to the auto save feature.


//docs.unrealengine.com/en-US/Engine/Animation/LiveLinkPlugin/LiveLinkBlueprintComponent/index.html

III noticed that “Subject Data” is deprecated, and that “Evaluate Live Link Frame” node is suggested as replacement. (See picture 7)

https://docs.unrealengine.com/en-US/API/Runtime/LiveLinkInterface/GetSubjectData/index.html

I would also be thankful for a link for how to use “flags”(see bottom).

Further documentation on packaging with live link would be very helpful.

Thanks!

Hello, what should Ido? When I try to download a repository from Github.com by Chaos Destruction, then I cliking on the link I see thr error 404. My Epic Games account and Github account are connected.

this website is really not helpful specially for a new vr game creater it tells you nothing

I am going through the different Quick Starts and I noticed that if I say I completed step 1 through 4 on the level design for example, and then if I go to the Artist Quick Start section, it will say I have completed step 1 through four even though it’s my first time on the page.

Also, I am new to Unreal and though there is a lot more documentation and examples than many other software out there, I feel a little bit lost as to what to do first. The Get Started with UE4 page is a good idea, but there’s a starting out section with suggestions that leads to other parts of the documentation and then just below those suggestions, there are some explanations with other suggestions as to where to go in the documentation. And then I ask myself do I try to follow what’s on this page or just follow the documentation menu on the left and go through every section one by one. I think it would be nice to have a clearer list for the newbies of all the things you should go through and in what order you should do them.

I make it sound like the current state of the documentation is really unclear and confusing, but it’s really not that bad, I’m going still able to navigate through the documentation pretty well, I’m just not sure where to go next when I finish a section.

Screenshots in:
**4. Importing Textures -> **1. Navigating to the ‘QuickStartContent’ folder

shows 0 items, should show 4 items

**4. Importing Textures -> **7. A Save Content dialog box appears.

shows meshes, should show textures

The documentation for FTimerManager::SetTimer differs depending on which overloaded version you look at. I would expect each one to show the description of the parameters used, but that is not the case.

On the Setting Up Android SDK and NDK article:

Under the Installing Android Studio subtitle, the text “Android Studio Archive” has a link to the image below and not to the actual Android Studio Archive download page:

The page layout is a mess at startup. Pictures are displayed over others, the texts and titles are mixing, the only way to put everything in order is to change the skin color

the Event Based UI page is a little ambiguous for newcomers. In Example 3 there is an image with the function ‘SetPercent’ but there isn’t really anywhere that explains where that function is created, or where it is bound. It may be suck eggs for anyone who has been using the engine for a while but I think the content on this page can be fleshed out a bit, and links provided to other documentation pages for concepts mentioned, like event dispatchers, custom events and blueprint functions.

Why do you post docs that do not often explain settings? For example the Vehicle User Guide. You show us the tire settings area but do not explain or give a link to an explanation about the settings or how to use them? It seems obvious that there needs to be some explanation about a setting.

The Page of “Unreal Engine 4 Documentation > Programming Guide > Unreal Architecture > Unreal Smart Pointer Library > Shared Pointers” in Chinese version is missing.
EN: en.png

Chinese: en.png

There’s a duplicate of one list of sub-topics in Samples and Tutorials. It’s Engine Feature Examples, using Firefox 78.0.2.

The duplicate is gone now, in Firefox 79.0. Thanks for the correction.