On the page "Using Ad Mob In-Game Ads on Android"
We are told to add
if (Target.Platform == UnrealTargetPlatform.Android)
{
ModuleNames.Add("OnlineSubsystemGooglePlay");
ModuleNames.Add("OnlineSubsystem");
ModuleNames.Add("AndroidAdvertising");
}
to the Target.cs file. This produces a error message at compile time for each of them:
“The name ‘ModuleNames’ does not exist in the current context”
UPDATE: I learned it is supposed to be ExtraModuleNames.Add… It works here now