Hi,
Page: Referencing Actors, paragraph “Direct Blueprint Communication Referencing” after executing all the steps from the example expected result was reached, but with errors.
Log:
Blueprint Runtime Error: "Accessed None trying to read property TargetBP". Blueprint: Blueprint_Effect_Fire Function: Execute Ubergraph Blueprint Effect Fire Graph: EventGraph Node: Deactivate
Blueprint Runtime Error: "Accessed None". Blueprint: Blueprint_Effect_Fire Function: Execute Ubergraph Blueprint Effect Fire Graph: EventGraph Node: Deactivate
Thx <3