Hello!
I suggest posting some kind of example for C++ functions.It’s really hard for me,a beginner(I don’t know about everyone),to understand how to implement some functions and what they are doing.Seems like the Blueprint version of the engine gets more attention than the scripting side.Also I’m trying for hours to get to understand how to add Niagara plugin to scripting,I found what function to use,but how to add the headers file I didn’t(it gives me that the source file cannot be found,tried to put it in Build.cs,etc). I’m a beginner to Unreal scripting,but I used C++ before and I understand some things about it,but man it’s hard to understand and find suitable answers for my questions.I came from Unity,and I’m not trying to say that they are better or anything (that’s why I switched to unreal),but when I needed to understand a function or a class what it does,it was faster and easier to understand…and not because they use C# and C++ is much harder or anything,that’s not the problem,the problem it’s understanding what to do using what you have.
I hope you understand what I’m trying to explain,and would like to clarify any misunderstandings if needed.Thank you!