Hi guys but the Mobile Patch Utility Nodes documentation and the Mobile Packaging Wizard are too weak, for example, they don’t explain the details of the process of doing the patch files nor explaining where can a person find the manifest file, mean the process is unclear and is vague, what I wanted is simply to upload the levels files to the web and upload a small APK to the google play store and then when someone plays the game he only downloads the desired level to play, the documentation failed to guide me to this goal. also, why should we do a development build?