Hello friends,
I’m excited to share my second Utility Blueprint, and I’d greatly appreciate your feedback. If you have any suggestions for improvement, please let me know.
One thing I’d like your input on is adding notes at the bottom of my Blueprint. Specifically, I want users to be aware that the material instance Color variable must be named “Color” for the Blueprint to function correctly.
I also attempted to enable users to input the materials path using an explorer window, but it encountered issues. The Unreal function I’m utilizing doesn’t support formats like “E:\6-UNREAL_ENGINE\SergioMadeira_StudyScene\Content.” Here’s a video showcasing my “Create Materials from Table V2.” I hope you find it interesting.
Looking forward to your thoughts and suggestions!