Hey, community!
I’m a beginner on the Fab platform and recently released my first asset pack with 32 first-person animations for UE5 Manny, focused on magical combat systems. If there’s interest and feedback, I’ll continue creating more animation packs - but I don’t know what’s in demand and needed by developers. I want to gather feedback: what’s issue with this pack, and what animations do you expect to see in the full standard set in general. Feel free to criticize - it’s important for me to improve the product based on real reviews. Here’s the full description for context:
Asset Pack Description:
This pack contains 32 first-person animations created specifically for UE5 Manny.
Animations are designed for first-person arms only and animate bones starting from the clavicle.
The preview video is recorded using Unreal Engine Sequencer.
Preview: https://www.youtube.com/watch?v=3JtsoFS1H1A
Fab page: First Person Magic Combat Animation Pack | Fab
Animation List (32)
Magic Attacks (6 concepts, 4 animations each)
Each attack includes: Start / Loop / Attack / Cancel
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Magic Attack 01 — Start, Loop, Attack, Cancel
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Magic Attack 02 — Start, Loop, Attack, Cancel
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Magic Attack 03 — Start, Loop, Attack, Cancel
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Magic Attack 04 — Start, Loop, Attack, Cancel
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Magic Attack 05 — Start, Loop, Attack, Cancel
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Magic Attack 06 — Start, Loop, Attack, Cancel
Locomotion & Utility
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Idle
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Walk
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Run
Jump
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Jump_Start
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Jump_Loop
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Jump_End
Equipment
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Equip
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Unequip
Technical Details
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Engine: Unreal Engine 5
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Target Skeleton: UE5 Manny
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Format: FBX
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Perspective: First-person only
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Upper-body only: Arms animated from clavicle and above (by design)
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IK Usage: ik_hand_gun bone is animated for precise magic / VFX attachment
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Metacarpal finger Bones: Metacarpals are animated; Ensure proper retarget settings when using other skeletons
Important Notes
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Head Bone: head bone contains subtle shake animation in FBX; Unreal may import this incorrectly; Recommended to disable or override head motion in engine
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Not for Third-Person Characters: Arms-only setup is intentional for FPS systems
What’s NOT Included
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Blueprints
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VFX / Niagara systems
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Weapons or meshes
FBX animations only.
Feedback and Suggestions:
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What flaws have you noticed?
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What to add to this pack or future ones?
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If you’ve used it in a project, share your experience - what worked, what didn’t?
If you have questions or suggestions, write here or email: abramov.anim @gmail.com
Thanks for your time!