Feedback on Animations Pack - First-Person Magic for UE5 Manny — Suggestions for Improvements?

Hey, community!

I’m a beginner on the Fab platform and recently released my first asset pack with 32 first-person animations for UE5 Manny, focused on magical combat systems. If there’s interest and feedback, I’ll continue creating more animation packs - but I don’t know what’s in demand and needed by developers. I want to gather feedback: what’s issue with this pack, and what animations do you expect to see in the full standard set in general. Feel free to criticize - it’s important for me to improve the product based on real reviews. Here’s the full description for context:

Asset Pack Description:

This pack contains 32 first-person animations created specifically for UE5 Manny.
Animations are designed for first-person arms only and animate bones starting from the clavicle.

The preview video is recorded using Unreal Engine Sequencer.
Preview: https://www.youtube.com/watch?v=3JtsoFS1H1A
Fab page: First Person Magic Combat Animation Pack | Fab

Animation List (32)

Magic Attacks (6 concepts, 4 animations each)
Each attack includes: Start / Loop / Attack / Cancel

  1. Magic Attack 01 — Start, Loop, Attack, Cancel

  2. Magic Attack 02 — Start, Loop, Attack, Cancel

  3. Magic Attack 03 — Start, Loop, Attack, Cancel

  4. Magic Attack 04 — Start, Loop, Attack, Cancel

  5. Magic Attack 05 — Start, Loop, Attack, Cancel

  6. Magic Attack 06 — Start, Loop, Attack, Cancel

Locomotion & Utility

  • Idle

  • Walk

  • Run

Jump

  • Jump_Start

  • Jump_Loop

  • Jump_End

Equipment

  • Equip

  • Unequip

Technical Details

  • Engine: Unreal Engine 5

  • Target Skeleton: UE5 Manny

  • Format: FBX

  • Perspective: First-person only

  • Upper-body only: Arms animated from clavicle and above (by design)

  • IK Usage: ik_hand_gun bone is animated for precise magic / VFX attachment

  • Metacarpal finger Bones: Metacarpals are animated; Ensure proper retarget settings when using other skeletons

Important Notes

  • Head Bone: head bone contains subtle shake animation in FBX; Unreal may import this incorrectly; Recommended to disable or override head motion in engine

  • Not for Third-Person Characters: Arms-only setup is intentional for FPS systems

What’s NOT Included

  • Blueprints

  • VFX / Niagara systems

  • Weapons or meshes

FBX animations only.

Feedback and Suggestions:

  • What flaws have you noticed?

  • What to add to this pack or future ones?

  • If you’ve used it in a project, share your experience - what worked, what didn’t?

If you have questions or suggestions, write here or email: abramov.anim @gmail.com

Thanks for your time!