# Apply a multiplier on the movement speed (Multiplier is clamped between 0.5 and 2)
SetMovementSpeedMultiplier<public>(Multiplier:float):void
Update: read second comment
Such small range clamp doesn’t make much sense. Now we can not make snails / slow zombies and very fast moving custom npc’s. I hope some combination for walk/run + this can get at least somewhere near what we want. But ideally the clamp should around 0.1 - 4/5.
But many tnx for adding this. I was dragging(teleporting) mutator zones around to achieve same results