Feedback on A.I. update in v28.30

# Apply a multiplier on the movement speed (Multiplier is clamped between 0.5 and 2)
SetMovementSpeedMultiplier<public>(Multiplier:float):void

Update: read second comment

Such small range clamp doesn’t make much sense. Now we can not make snails / slow zombies and very fast moving custom npc’s. I hope some combination for walk/run + this can get at least somewhere near what we want. But ideally the clamp should around 0.1 - 4/5.

But many tnx for adding this. I was dragging(teleporting) mutator zones around to achieve same results :smiley:

Ouch. Just saw this. So… this gives even more control over speed.

@eternalme Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.