Hi Epic team,
We saw the recent update about players being automatically disconnected after 15 minutes of inactivity on Creative/UEFN islands. While we understand this was likely implemented for platform consistency or system stability, we want to raise some serious concerns about the impact on entire game genres, especially tycoon, simulator, and passive progression maps.
In our case (Pet Heroes Adventure), and for many others in the same genre, passive gameplay is not an exploit—it’s the core loop. Players build teams, unlock systems, and make progress over time, even while multitasking or stepping away briefly. Removing the ability to do so undercuts the genre completely.
Key Concerns:
Passive Gameplay is the Core Loop
Many of our players spend long sessions progressing slowly through mechanics like auto-battling pets, idle farming, and passive collection. They might chat, spectate, or take short breaks—this doesn’t mean they’re disengaged or exploiting the system. It’s just how the gameplay is built.
AFK Zones for Breaks (Pointed out by another creator)
Many games include AFK areas designed for quick real-life interruptions (bathroom, parenting, etc.). These zones respect players’ time and encourage longer sessions without frustration.
AI Elimination Farms (Pointed out by another creator)
Some games rely on AI eliminations as part of the core progression. Players build clever setups to earn eliminations over time, which are now effectively broken by this disconnection rule.
Idle Tycoon Rewards
Several tycoon maps offer boosted idle gains when players step away. This isn’t passive income abuse—it’s an incentive for players to stay invested over longer sessions.
This Change Undermines Epic’s Own Vision
In your 2024 Year in Review, Epic celebrated the rise of non-combat genres in Creative:
“Meaningful growth in game genres that don’t feature combat… This type of variety content has made up more than 30% of time spent in creator-made experiences.”
Genres like ours were a big part of that growth. But applying a one-size-fits-all AFK rule threatens to undo it. Right now, combat-focused maps are largely unaffected, while passive/progressive experiences get kneecapped—making it harder to maintain player retention or grow genre diversity.
UEFN should be a platform where any kind of game can thrive—not just fast-paced or constantly interactive ones.
Suggested Direction
We’d love to see more flexibility rather than a hard universal rule. Some possible paths:
• Let creators flag maps or zones as “passive-friendly”
• Add exceptions for certain gameloops like tycoons, simulations, or farming-based games
• Explore more nuanced activity tracking rather than simple interaction timers
We’re passionate about building fun, genre-expanding content in Fortnite. But this change directly limits the possibilities for creators like us and punishes players who prefer slower, more thoughtful experiences.
We hope Epic will reconsider or provide a more adaptable solution that keeps the ecosystem as open, creative, and diverse as it’s meant to be.
— Team Shock Maps