[ FEEDBACK ] How the algorithm works at the moment is unfair for many creators that build one time experience games!

[ First i want to say i hope this gets to the ears of Saxs Persson & and Dev Team that works on the Discovery algorithm ]

-Hello i want to point out a very serious problem with the algorithm that happening for a long time but no one seems to understand so far.

-This problem has to do with the retention metric as the major factor to get your game promoted in discovery by the algorithm.

-More specific.. there are 2 major types of games.. the games that are based on retention.. mostly these games are combat based games that the player joins everyday and playing them.. and there are the one time experience games with a start and a finish.. that a player will play them 1,2 or maybe 3 times untill he complete them and not play again cause there is nothing else to do.. some of these games genres are the Escape rooms the deathruns the horror games the platformers and many more..

-This creates a situation that the Creators who build one time experiences to get punished hard by the algorithm and their games not having alot of chances to get promoted in Discovery!

-This creates a “Monopolio” for the Creators who build combat games, cause their games are based more on Retention so they get promoted more & easier by the algorithm due to the fact the algorithm relies alot in the Retention metric to promote a game in Discovery.

-I want to say at this point that i completly understand why EPIC wants to promote more games that are based on retention cause the more a player returns back to play a game.. the more chances are for him to buy something from the ITEM SHOP and not only.

-But this destroys the Creators who they build one time experiences and as a resault they cant compete the other Creators fairly!

-EPIC might thinks that if they make some game Genres not based on Retention that they would probably lose money cause a player thats not returning back will also not buy something from the ITEM SHOP.. but this is wrong!

-Why this is wrong.. first of all dont forget we talk about specific game Genres that are one time experienes.. not all the games.. a small percentage of the games builded are one time experiences.. probably less than 15% i would assume at this moment.

-But this is not a reason by it self. Thats why i want to point out the main reason why if EPIC make the one time experiences not rely on retention will do well to the platform.

-To understand better first i want to say this:

  1. variety brings => competition

  2. competition bring => quality & improvement

  3. quality & impovement brings => More Players!

And a bit more explanation on this:

1: to create variety in discovery you need one time experience games to not rely on the Retention metric but other metrics. This way you create competition.. cause the “Monopolio” of the combat games will not be the main main focus for creators!

2: now.. by creating competition you create the need for the top creators to improve their games & maybe starting trying new things cause they will see that now they are not playing alone this game.. but there is an actual competition knocking their door!

3: and when this competition leads to improvements and quality.. EPIC will atract many more players to the platform!

-By making one time experiences not rely on retention would not cause EPIC to lose more money.. but would probably bring way more!

I hope this gets to the Dev team of Discovery.

(oh and sorry for my english are not the best.. if i was writing in greek i could be way more specific :slight_smile: )

Thank you!

@Flak Hello Flak <3 i hope you doing well! I hope this gets to the Team that has to do with Discovery and the Algorithm. Its a very serious problem for a long time! Thank you!

Yeah the discovery is horrible for islands meant to be played a single time

1 Like

Well said,

I think that as discover becomes more refined you’ll be shown more Short-Form/Finite islands if that’s what the algorithm detects you’re into.

But focusing in on the monetization aspect and trying to brainstorm a solution:

What do you think about ‘pay to play’? - Example, you’d spend 20 v-bucks for access to an island, and the creator would get a portion of that in their payout.

-For the first one you say and for the one time experiences.. It should be already a thing..

-For the second one about paying some v-bucks to play an island.. its a nice thought that would probably force the players to choose more carefuly what they will play.. but the thing is the majority of players in fortnite are underage.. so it would create a confusion.. kids would asking their parents for v-bucks.. and this could create a mess..

2 Likes

I do hate that, about wanting more time spent. like sure some time can be a valuable asset in why some people stay around. but too many creations are based around time farms, to keep you stuck in sometimes short decent fun bursts, then to grind you away in a endless time farm.

also when you can only like stuff or report, doesn’t fully help. really wish for positive and negative tags by users. to dates or new update tags (both by when uploaded or if big update notified by creator).

there is so many islands I would enjoy more, if they weren’t focused on being a time waster or had better progression.

1 Like

it is more of a manual decision by fncreate to support the brain rot dark pattern maps

they are manually pumping brain rot, they cannot blame the algorithm on this although the algorithm does this too

they have turned fortnite’s ugc side into the mobile industry and heavily controlled the exposure of both discovery and search results

all manual decisions, they chose to do this, not the algorithm