Thanks for your support! I plan to make this tool just as good if not better! Let me know what you think of the tool, and I’ll get the changes included in the next update. ![]()
Hi I got your PM. My system works pretty straightforward. I’ll make sure to document all of this in time. The way the system communicate to the actor it belong to is by an Interface. Some options such as the name can be set on the component itself.
Other options such as Size or Type need to be set by the Interface. Here is an example below of the Interface plugged into a unit, then me supplying it with the appropriate details. This then tells the Circle that it should be outside the bounds of the size of the character. More specifically, it will go all the way to the floor.
Look for the Target Interface. This is what the Target Component uses. There is another called RTS Unit Interface, but this was just created as example of what you can do.
Edit #1:
Working on an update, and documentation for this now.
