VIDEO | 🎮 PLAY DEMO (Showcase) | 🎮 PLAY DEMO (Roads Pack > World City Map)
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Buildings optimized for the big world in RoadsPack and integrate into the stylization of the project. This Buildings Pack can be placement on / World City Map SE_x5_y5 Level
Copy all buildings group with doors from (BuildingsCityKit1\Maps\WC_sectors_x5_y5)
Load Level (RoadsPack1\Maps\WorldCity_1\SE_x5_y5)
Paste
Blueprint Prefab buildings without doors, because doors are separately blueprint actors. Complete buildings with doors BP actor only on map (BuildingsCityKit1\Maps\BCK_showcase_map)
The blueprint of door actors is simplified, created only for access to the interior (not advanced blueprint )When the building is rotated, the doors work in the opposite direction; it is possible to configure the rotation in the blueprint.
Use Merge Actor in Developer Tools for merging buildings into one static mesh after you finish editing the floors
Technical Details
Features:
Fully available interiors
Ability to customize surface color in material
The buildings are united in blueprint prefab actor
Configured max draw distance for interiors
You can hide floors and parts of buildings for ease of editing
The interior and walls are hidden in BP Prefabs when the camera moves away
3d models numbers & letters to create advertising
Number of Unique Meshes: 9 (buildings models)
Collision: Complex Collision As Simple
Vertex Count:
~ BLD1: 21000, BLD2: 53000, BLD3: 18000, BLD4: 71100, BLD5: 24000, BLD6: 66000, BLD7: 52000, BLD8: 55000, BLD9: 117000 (vertices without doors & interiors props. Completed in BP prefab)
LODs: (No) for parts
Number of Materials and Material Instances:
Instances all: 309
Master: 5
Number of Textures: 229
Texture Resolutions: 256x16, 1024x128, 512x512, 1024x256, 1024x512, 1024x1024, 2048x512, 4096x512, 1024x2048, 2048x1024, 2048x2048, 4096x1024, 4096x2048, 8192x8192
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes:
Buildings are designed only for dynamic lighting in real time. Important, not for static light, lightmaps, baked light.
The blueprint of door actors is simplified, created exclusively for access to the interior. When the building is rotated, the doors work in the opposite direction; it is possible to configure the rotation in the blueprint.