FED - Buildings City Pack 1

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Buildings optimized for the big world in RoadsPack and integrate into the stylization of the project. This Buildings Pack can be placement on / World City Map SE_x5_y5 Level

  1. Copy all buildings group with doors from (BuildingsCityKit1\Maps\WC_sectors_x5_y5)

  2. Load Level (RoadsPack1\Maps\WorldCity_1\SE_x5_y5)

  3. Paste

  • Blueprint Prefab buildings without doors, because doors are separately blueprint actors. Complete buildings with doors BP actor only on map (BuildingsCityKit1\Maps\BCK_showcase_map)

  • The blueprint of door actors is simplified, created only for access to the interior (not advanced blueprint )When the building is rotated, the doors work in the opposite direction; it is possible to configure the rotation in the blueprint.

  • Use Merge Actor in Developer Tools for merging buildings into one static mesh after you finish editing the floors

Technical Details

Features:

  • Fully available interiors

  • Ability to customize surface color in material

  • The buildings are united in blueprint prefab actor

  • Configured max draw distance for interiors

  • You can hide floors and parts of buildings for ease of editing

  • The interior and walls are hidden in BP Prefabs when the camera moves away

  • 3d models numbers & letters to create advertising

Number of Unique Meshes: 9 (buildings models)

Collision: Complex Collision As Simple

Vertex Count:

~ BLD1: 21000, BLD2: 53000, BLD3: 18000, BLD4: 71100, BLD5: 24000, BLD6: 66000, BLD7: 52000, BLD8: 55000, BLD9: 117000 (vertices without doors & interiors props. Completed in BP prefab)

LODs: (No) for parts

Number of Materials and Material Instances:

Instances all: 309

Master: 5

Number of Textures: 229

Texture Resolutions: 256x16, 1024x128, 512x512, 1024x256, 1024x512, 1024x1024, 2048x512, 4096x512, 1024x2048, 2048x1024, 2048x2048, 4096x1024, 4096x2048, 8192x8192

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes:

  • Buildings are designed only for dynamic lighting in real time. Important, not for static light, lightmaps, baked light.

  • The blueprint of door actors is simplified, created exclusively for access to the interior. When the building is rotated, the doors work in the opposite direction; it is possible to configure the rotation in the blueprint.