FED - Battlefield Syria (Warzone, Military, Middle East)

๐Ÿ“ท Screenshots

๐ŸŽฌ Trailer (Ask questions about the product under the video) | Other Video

๐ŸŽฌ How open level World Composition In UE5

๐ŸŽฎ DEMO (UE5.4, High, LODs) | DEMO (UE5.5, Epic, Nanite) | DEMO (UE4.24, Performance)

๐Ÿ“š Documentation

๐Ÿ’ก Game Design Idea

๐Ÿ“ฌ Support: astorn91@mail.ru

๐Ÿ›’ Look my other products: My Seller Page

Features:

  • 4 square km game ready area

  • Landscape height with World Composition Map 64 square km, 8x8 km

  • Much attention is paid settings for performance & optimized in demo map:

    Usage LODs

    Draw distance settings

    Using Instance Foliage Tool for placing repeating props

    Minimize unique textures & using tile textures

    Unified, universal material surfaces

  • Enterable buildings

  • Blueprint prefab for buildings & some props

  • High detail landscape textures, Material with 26 layer

Important/Additional Notes:

  • The map is created on the UE4 engine version using World Composition. On the UE5 engine, the demo map opens as in UE4 using World Composition (since it is supported by the engine, but in UE5 a warning appears "World composition is deprecated, Consider converting to world partition") But the conversion does not work for me at the moment (it gives an error)

  • Project are designed only for dynamic lighting in real time. Important, not for static light, lightmaps, baked light.

  • About Warnings (World composition deprecated) in UE5.

The project was initially created on the basis of UE v4.24 using world composition. It was important to support the engine versions UE4 and UE5. Before purchasing, evaluate the possible problems of using this technology (WC) for the engine version UE5

  • Most of the props on the map are placed using Foliage Tool

  • Use percentage of triangles In UE5 for buildings in nanite settings

  • Modular buildings parts & wall have chamfers

  • Placement player actors on Persistent Level

  • Map open: Content > BATTLEFIELD > Maps > Demo > UF_demo_map. Editor > Window > Levels > IDL_x0_y0