February #UE4JAM Submission Thread

Welcome to the February UE4JAM Submission thread!

Submit your entry here with the following information:

Please remember to rename your project to [Team Name]_[Project Name] ex. TheEpicTeam_AwesomeGame

I also recommend adding a banner image for your project, it just looks nice.

After posting here, PM me!

Send me the following information:

This information will not be shared publicly. I need all of that to give you prizes! Make sure you fill out your info thoroughly.

The One Hit Wondeer

Team name: Xi4
List of team members: Me (Kia)
Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName): Xi4_TheOneHitWondeer

What is The One Hit Wondeer?

“The One Hit Wondeer” is my submission to this month’s Unreal Game Jam. You’re a (special) deer stuck in a cave and have to bunnyhop your way out of the cave, but the cave is somewhat special, there are walls appearing which block your way. You being a special deer have the ability to puke balls to shoot at weak points from the wall to destroy it.

Game internal restrictions

  • You can’t stay longer than one second on a bunnyhop block.
  • If you fail to jump off a block in time or fall down, you get teleported back to the beginning of the course part.

Known Issues

  • Sometimes when landing on the ground, you start hovering until you jump again.
  • Avast causes problems when trying to start the game.


  • W,A,S,D - Basic Movement
  • Space, Mouse Wheel Down - Jump
  • LMB - Puke Ball

Download via

3rd Party Assets used from

  • Substance Database by allegorithmic
  • SuperGrid by ZeOrb
  • Landscape Auto Material by VEA Games
  • Procedural Nature Pack Vol.1 by PurePolygons
  • Ultimate Game Music Collection by John Leonard French
  • Universal Sound FX by Imphenzia

Video (24 hours after theme announcement; does not represent current game state)


Note: This post is work-in-progress. Additional information may be added later.

DropPoint Entertainment_Shac Tac

Team Name: DropPointEntertainment
Team Members : Mykel Sharp (AKA: DayzSargent)
Name of Submission : DropPoint Entertainment_Shac Tac

What Is It ?
Well Shac Tac is a skill based first person sniper game. You need to hit all of the given targets to progress to the next stage, each stage will get harder and harder (More or less at times). You want to hit every target without missing a single shot if you miss you have to restart that level and try again until you complete it. There are four total levels in Shac Tac, Level zero is our training level to let you get the idea and feel for the bullet ballistics within Shac Tac (Mainly Just Bullet Drop and Wind Ballistics).

Tip : Suppressed Sniper Has Lower Velocity and is more affected by wind.

Well What Are The Controls ?
Movement is basic PC gaming (WASD)
Q = Hold breath
F = Range Finder (Could not get it into meters so it is in UU)
Right mouse Button = Scope Zoom
Left Mouse Button = Fire Gun
Mouse Wheel Up (While Scoped In) = Zoom In
Mouse Wheel Down (While Scoped In) = Zoom Out

Any Known Issues ?
Just a couple Range Finders not in meters, and respawn timer sometimes gets hung up don’t worry though just wait out the ten second timer without countdown and it will load the level right back up.

Download Link
Dropbox - Error (Download Button Top Right If Can’t Find It.)

Any 3rd Party Assets ?
Various Royalty Free Audio Weapon Sounds Off Youtube,Some I Recorded.
And Unreal Engine 4 Starter Content.
Other than that No.


[FONT=Arial Black]***
“You will pay with blood.”***

Team Babydaddy
Members: @Mozzy306]( (Game Idea Kav The Bruce)

(sorry for the late post was a busy night last night with valentines day)


[Download link]

Game: Just One More Hit
Team: Quad Corps
Members: ag858

True First Person shooting gallery with a chemical twist.

3rd party assets:
Animation Starter Pack, Infiltrator Demo, Military Pack Part One (Manufactua K4)
Sci-Fi Weapons Dark (Ying Pei Games), HVD Peace Font (1001fonts Commercial Use)
“Beer Bottle with label marker” (poifox at by CC-BY License)
Universal Sound FX (Imphenzia), Game Audio Implementation book free library
Tom Looman’s Colored Post Process Highlight Material

Known Issues: Materials on some actors glich out and turn black


Download Link

Team Name: Magfersile

Team Members: Magfersile

Name of Submission: Magfersile_OneHit

A simple platformer that plays with emissive textures and lighting. (A bit rough still but this is my first project so go easy on me.)

Sourced Assets:

Music used: Shadows of the Mind by Per Kiilstofte
Licensed under Creative Commons Attribution 4.0 International

Sound Effect: A snippet from this source file. – Public Domain

Other sourced assets include starter content and third person template.

Known Issues:

The scoring system needs some work, and the time dilation sometimes interrupts movement.

Team name : Crackpot Gumption
List of team members: jwainwright
Name of your submission: One Swing Wonder
Download link : (Win64)

What Is It ?

One Swing Wonder is a physics mini-golf game taken up a notch. Fantastical world, weird puzzles, difficult shots, and the best part is…the only way to progress is a hole in one.

The game is feature complete, but it’s missing a final polish pass for audio/UI, which I’m unable to do this weekend due to other obligations. It does have a complete course (Front and Back 9, 18 total holes) and I’d love to see your scores :slight_smile:

NOTE : The Back 9 are a generous increase in difficulty! Be warned :slight_smile:

What Are The Controls ?

Mouse Controls most of the action. Pan around with the mouse to aim, click once to enter fire mode. A power bar will appear on your screen, when the power bar is at a level you would like, click again to hit the ball.

THE LOOK DIRECTION OF THE MOUSE/CAMERA ALTERS HOW YOU HIT THE BALL! Looking up hits up. This is needed for several shots.

P/Escape - In game menu.

T - Abandons your current ball and Gets you a new ball. If one of your non-controlled balls hit the cup, you still get credit (it’s still a hole in one)! So don’t hesitate to fire off as many shots as you’d like.
Space Bar - Bunny hop after hitting the ball. Allows you to clear other balls that may be in your way/help on some shots (note that hopping with the ball is not necessary for any shot).

Any Known Issues ?

Normal physics bugs. Ball sometimes explodes/jumps for no reason, clipping can be a problem at high speeds.
Sometimes a ball will interfere with the new ball spawn point/getting to a hole. If you run into this problem, you can select ‘Restart Level’ from the pause menu and it will clear the level of all balls.

Edit: Updated build with a few bug fixes

DownLoad Link

List of team members 1 x WarpSpasm
Name Of Submission - One Hit StuntCar Bowling
Did you make all your own assets? (yes / no) - No i used polycar asset from marketplace and some learn tab assets

left shift-turbo
mouse to move camera

Benergy - Scooter Shooter

Scooter Shooter

Link: Dropbox - - Simplify your life

Team name: Benergy
Team members: Benergy
Name of submission: Benergy_ScooterShooter

WASD to move
Mouse to aim
Left mouse click to shoot
Mouse wheel to zoom
ESC or P to pause

Waheed Wundaar


Waheed Wundaar is a time trial/racing game with a twist. Play as sleepy Sultan Waheed’s magic carpet and carry him through four levels of FUN.

Team name: AJ&YJ
Team members: Blexlol, Ryuhahe
Name of submission: AJ&YJ_WaheedWundaar


WASD to move
Mouse to balance the carpet
Space to restart the level
Escape to return to the main menu

Sourced Assets: Oswald font by Vernon Adams from Google Fonts.

PS: The game is open source! Link to GitHub repo: GitHub - ajansons/waheedWundaar: Entry for the UE4 February Game Jam

Dancing with Hurrays

Team Name: UpARiver
List of team members:Me (UpARiver)
Name of your submission : UpARiver_DancingWithHurrays

[FONT=Arial Black]Download Link

[FONT=Arial Black]What is Dancing with Hurrays?
This game is about a dancing crew, the Hurrays, that had their leader kidnapped by a Fox. The fox keeps hiding in different places in the farm, and everytime the fox moves, depending on the position it goes, one of the Hurrays will alert you. The list goes:

Chicken - The fox moved up
Duck - The fox moved left
Goat - The fox moved right
Horse - The fox moved bottom

If the fox reaches the end of the farm at any point, it will go through a hole and end up in the opposite side of the farm, depending on the direction it headed (The fox moved up but it is in the top end of the farm, it will move to the bottom of the same lane, and so on.) The level contains 10 levels, all with different soundtrack. Discover the fox and help the Hurrays get their leader back!

[FONT=Arial Black]Controls?
Left-Click. That’s it!

[FONT=Arial Black]Any known issues?
Just don’t play it in a small screen, other than that I didn’t found any other issues.

[FONT=Arial Black]3rd Party Assets
Used to get some animal sounds.
Used Apple Logic Pro X to make the soundtrack
Photoshop to make the materials
3ds Max to make the meshes
Illustrator to draw the Hurray Crew.

How Much Do You Know?

Link to a download of your game
Download Link

Team name:
Ingenius Games for Gamers

List of team members:
Me - Aaron Franchi

Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName)

What is it:
A quiz game of actual One Hit Wonders.

Point and Click

Known Issue:
Sometimes choices will not get displayed, once in a blue moon that applies to the solution to the question.

Pixel Junkies by Alexotronic

Pixel Junkies

*“They Call em the pixel junkies, suppose they just got bored with the monotony of livin’ … they wire up MindJacks to change their moods, alter their perceptions… One Hit from a powerful jack, you might just forget what it means to be normal…” *

This month I wanted to dig a bit deeper into using dynamic post process effects.

I also wanted to use the new VR camera refactor (jam is built with 4.11 preview) . There is fun to be had with physics objects :wink: (Press R at any time to reset level)

Huge shoutout to I nabbed a few assets from his city 17 demo. (also used assets from his “ScifiBunk”) + delicious garbage things from Showdown

So if you’ve got a rift you know what to do (ALT+ENTER!)

Escape Fame by Derzo Studios (just me)

You make a one hit wonder that goes viral.
Don’t get sad by haters and get rid of fangirls.

So again I had to do this with my macbook, so suprise: 2d game! (just unlucky timing, couldn’t really access my pc at this weekend)
And last time in allar’s stream I promised to do side scroller game since allar really loved the hexagon one :wink:

W / Space / Up to jump
A & D / Left & Right to move
Enter to interact
Esc / Tab to pause

Third party assets
Music by kevin Macleod
Some random sound fx found from internet
Download link (Goodle Drive)**

download :
Team name : Owninator inc.
Team members : owninator
name of submission :Owninator inc._jamstory

Team Name: Sleepingdragon (solo entry)
Name of submission: One Shoot Wander

R:Main Menu
Mouse left button:shoot
Mouse:Move camera

3 times a shoot(Goal).


Favorite Tortoise - Operation Fruit Salad

Download Link:

Team name: Favorite Tortoise
List of team members: Paker67
Name of your submission (Please format it with your team’s name attached ex. TeamName_GameName):


W = Forward
S = Backward
A = Strafe Left
D = Strafe Right
E = Interact
Escape = Pause

Mission Brief:

You are dropped into what appears to be an abandoned house with the mission of setting off a hidden bomb. To do so you must solve all the puzzles and then hit the one button.
Each puzzle can only be reset once.


First Game Jam I took part in… boy I’m glad tomorrow is just normal Work.

Download: Reincarnate
Team name: rouce
List of team members: rouce
Name of your submission: rouce.Reincarnate

Used the AnimationStarterContent and Stuff from the ContentExamples

Known Issues:
When loading a level, click once to be able to move the Camera.
Sometimes the placement of Dynamite does not work. (Terrain stuff…)

One Shot Wonder! by PAZ Dispenser

One Shot Wonder!


Get One Shot Wonder! here!


One Shot Wonder! is an arcade style carnival game. Each round you get one shot to shoot as many of the 99 (luft)balloons as you can. If you meet the Goal you get to keep playing! Each level has a different goal and randomly placed obstacles that block your optimal shots.

PAZ Dispenser
We are three final year students from Humber College in Toronto. We have been using Unreal for slightly over one year, and love to learn more!
Pavan Jakhu - @PavanJakhu]( Gameplay Programmer
Andy Caskanette - @AndyCaskanette]( Game Designer, UI Design/Implementation, Level Design/Implementation
Zachary Campbell - @Mister_Miao]( Gameplay Programmer

Known Issues:
Out of Memory error. Hard to reproduce.
Framerate issues.
Shotgun reticles do not accurately represent bullet spread. Aim slightly lower than the red circles indicate.


Most assets from Undead Village pack on Asset store.
Shotgun from Turbosquid by Mimmikproductions
Balloons from Turbosquid by Mike060187
Spike Trap from OpenGameArt by Danimal
Rope Texture from by Various0539
99 Luftballons by NENA ; sample taken from youtube
Meanwhile in Bavaria by Kevin MacLeod
Carnivalee_Freakshow by Chris Hansen

**Escape the Wonder

[SIZE=2]Team name: grahnen
Team members: grahnen
Name of submission: grahnen_EscapeTheWonder
Download: - Google Drive