Features I think would be cool for an MMO

no man… that algorithms not complicated… I don’t think nuttins complicated… how about I try to right some “fake code”

nah on second thought… id have to write the script for like the individual pokemon… which would have to detail how much its attacks do… how much health it has… apparently its catch rate… what type of pokemon it is(element), how many ticks its attacks have(for determining how often it can attack), how often it can attack, how much experience it awards at certain levels for being killed, how much experience it requires to level up

then id have to write the script for the random encounter… which would have to detail the chance of getting into an encounter… based upon how many steps you’ve taken… and what area you are in… and the probability of the pokemon you encounter based on the area you are in

then id have to write the script for the battle… determining who gets to go first by probability, how you swap your pokemon, how attacks/fleeing/items execute

then id have to write the script for the actual catch rate thing

I suppose id have some kind of pokemon ****… lol