I remember looking at the object and actor scripts for UDK… doesn’t change my opinions either. If anything it enforces some of my opinions that game design should be based on proven theories and practices. Looking at that code didn’t make me think “Wow this ***** too difficult”. It made me think that basically theres some serious algorithms going on behind the scenes that make working in the editor 1000 times easier.
I mean the source code for some bootleg UO server… was that made so one could easily copy and paste class scripts and make new weapons? I know UDK was…