You said that all games would look the same if they all had templates and copy/paste hierarchies… well I suppose they would all look the same if only one company was producing the all compiled blank template projects. And even so… even if that would mean that tons of games could be made with basically the same physical data structure so to speak… there would be tons of room for creativity… and if theoretically all the architecture worked together… you could probably work it all together as one game. Do you see where I’m going with this? If someone could figure out how to make project files where you create content by mixing and matching template hierarchies… it would not be a bad thing just because everything would look the same… if anything… I believe it would grant more creativity.
In regards with what you said that I don’t have a complete design document. There is nothing else I can put into that game concept to make it any more concise. I have detailed every mechanic the game has to offer. Anything that I could have possibly explained… I did… granted there are things you have to draw conclusions on(meaning I didn’t explain all the possibilities… but the sort of like “rules” are complete).
Part of my point is that games aren’t as cool as they could be… I believe games could be made with way more content… and faster…