I’m trying to point out that my ideas are better to help promote time investment… as opposed to other games.
Where generally its very easy in other games to lose your stuff because you can’t bank in peace and there is no system to protect your possessions when around guards. Also I see no point for “vendor gold” in other games because the said gold is not used to purchase the best equipment… its used to trade between players and IMO its stupid to trade with it because it doesn’t hold value(not to me anyway) since I can’t actually spend it at a vendor. Plus there is incentive to make more than one character of each class in my game(cooldowns and ability assigning and mercenaries). And because of the way the inventory(you can’t pick up an item if you don’t have a slot for it) and damage type system works… you would have to pick your gear wisely. Add on top of that the fact that items break easily in my game and you always need new ones. Also how taking over cities would be required to produce the best gear… hands down… combined with the purchasing and combining of vendor products… so being part of a powerful guild and having tons of gold is the only way to get the best equipment. And the way banks work in this game is that they are unlimited inside and cross your whole account… promoting the acquisition of as many items and as much wealth as possible.