Features I think would be cool for an MMO

you mentioned bounties… But I’m not including that in my ideas(but you can still talk about it)… just the same reason I wouldn’t really include your eating food to increase spell casting idea… or his rare crafting failure idea… ideas are a dime a dozen… but I like mine best…

you wanted bounties to soften the blow of full loot loss… But I think it will be ok for it to be full loot for various reasons… there is a system to protect the possessions of the original owners when around guards… there is a way to retreat safely to town… and the way I envision PVP works is so 40 newly made characters can take down a fully leveled character in the best gear… and if you’ve spent maybe fifty hours playing the game you wont need more than 7 people to take down the godliest of god players

but I suppose that would be for launch :3 cat face and godly characters would just become more godly with each expansion… and I would make it so there were literally no god characters… just something to literally drool at the impossibility of ever acquiring(while maybe not letting it be completely out of reach if you had like the general cooperation and say 300 hours of many)… and like 100 cooperative additional hours each expansion to become twice the player of the most godly previous expansion

****… this is turning out to me saying just a bunch of random ****

did I mention I want this to be a shooter? no but yes I want it to be shooting and blocking and grenades and AOE and rocket launchers and the like…