Feature upgrade suggestion

My current workflow is Revit- Twinmotion. In addition to the easily noticeable advantages, I also encountered many limitations. I hope the following information reaches the ears of the application developer:

1-Scene Asset:

1.1-There are tens of thousands of objects imported from Revit. Then creating newfolder, activating and scrolling makes me so tired. Just like UE's Outliner - I hope you add the "Move to folder" feature

1.2- Groups and tree hierarchy(at least 3levels) will not be hidden when scrolling: Just like how UE is doing. Or a separate tab for groups- Tree hierarchy folder.

1.3- increase the contrast of the mouse scroll bar. Sometimes I can't see where it is (Dark Theme mode)

2-Levels Reference: I have created separate Revit files for each project category (Exist Building around, traffic, Construction, Architecture). Ue is also getting a "levels" feature. Are there any limitations to adding this feature to Twinmotion?

Importing makes twinmotion files really heavy for large projects.

3- Customize hotkeys for features: for example isolate on\off

4- Camera:

4.1: Camera height from surface: simulate the actual background height from the human eye more easily.

4.2: Camera Tracking (Camera Target): Helps make camera shots (pan, tilt, roll) simpler and smoother.

5-Materials:

5.1-Depth Offset Materials: Sometimes surfaces overlap, causing flicker to occur. This feature appears in another software, I think it is very useful.

5.2- Tree texture adjustment: I think the current tint adjustment feature for tree leaves is not enough. I have a situation where I have to simulate a Cherry blossom tree. And there's no way to turn the leaves pink.

6-Media:

6.1- Copy/Paste Setting (image/video) apply to others

6.2- Phase group matching with timing of video:

In general, animated objects in Twinmotion are operating according to their own timing

The movement of objects does not match the time of appearance of the object in the video. Creating phasing videos of moving objects according to the correct scenario is really difficult. Is it possible to bring "Sequencer" into Twinmotion!?

7-Path Populate:

7.1- Array Object: Creating tree lines or street lights for a street block will be easier than copying instances.

7.2-Traffic system: This is one of the main features (vehicle, character, section...) that I cannot simply have in UE. I think it's been a long time since there haven't been any significant improvements in Twinmtion. Can intersecting vehicle paths operate according to traffic lights!?

8-Section with "solid cutting face" instead of "Thickness".

9-Export datasmith setting from Revit not have option (by select, by curent view, all...) anymore.

I think you may have thought of most of what I said above. To do it is not simple. I hope you see this as a suggestion instead of thinking of it as a demand.

Thank you lots

Hello.

Tu as de bonnes suggestions.

Moi, sur TM ce qui m’énerve le plus c’est l’interface qui n’est pas en écran multiple et le fait d’avoir trop d’imbrications de sous-menu qui font finalement que l’on passe « trois heures » à dérouler des menus et autres sous-sous-sous hiérarchies au lieu de bosser sur la qualité du rendu.

Cordialement.

K

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Hello.

You have some good suggestions.

Me, on TM what annoys me the most is the interface which is not in multiple screen and the fact of having too many sub-menus overlaps which ultimately mean that we spend "three hours » to unfold menus and other sub-sub-sub hierarchies instead of working on the quality of the rendering.

Sincerely.

K

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TM version 2023.1.2

Windows 10 Professionnel (version 21H2).

Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz 2.90 GHz.

Carte mère : msi Mag Z490 Tomahawk.

128 Go de mémoire Ram.

Carte graphique Nvidia Geforce RTX 3070.

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