Feature suggestion: Private event nodes

Ahh, that makes sense. Thanks @Monster1234! The public interface of my blueprint is much cleaner now!

Is there a similar way to disable Calling an Event Dispatcher from an outside blueprint? I want other blueprints to be able to Bind to it to handle the event, but I want to restrict Calling so it can only be fired from inside “this” blueprint. (That’s probably a topic for another thread though)

And yes, I agree with JoSf that it would be great to have a visual difference in the events’s icon/node to clearly distinguish the public interface from private/internal details at a glance.

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