It would be helpful if the settings “Acceptance radius” and the toggle “stop on overlap”, was added to the “Simple move to location” node for the character controller.
The “Move to location” has these features, but it (as far as I can see) Only works with an AIController. Not a player controller.
The “simple move to location” node stops 0.5 meter away from reaching it’s target as a default behavior. This is way to inaccurate for many type of actions.