Feature Requests: Foliage brush/Speedtree/Static Mesh Settings

It’d be great to have extended Static Mesh rendering options inside the Foliage brush settings. More specifically:

  • Adding Forced LOD settings to the Foliage brush: This enables developers to be able to paint, say, background trees at a lower LOD. (Or even paint a billboard strip leveraging this setting).

  • Adding ‘Render Custom Depth’ as an option for Foliage brush: This allows us using post-process effects (like edge shader) to be able to turn Edge highlights off of sprites when painting with them in Foliage brush.

  • For Speedtree, being able to tweak LOD/screenspace distances per-instance/per-foliage layer: this allows us to be more aggressive with trees we’re painting near background/mid-ground elements while still taking advantage of Foliage’s clustering bad assery.

  • The option to use either Screen-space OR distance-based LOD distancing. I find screenspace LOD settings to be really hard to fine-tune compared to unit distance.

Would be cool if you could also post your improvements for the foliage tool into this thread so that everythin regarding to foliage tool improvements is in one thread: https://forums.unrealengine/showthread.php?22908-improvements-for-foliage-mode :slight_smile: