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Feature Request - Warn User About Depreciate Blueprint Nodes

Hey Epic,

One thing I’d love to see in the future is after an upgrade, for the Editor to scan all Blueprints and provide a list of tasks for the user to go in and remove the depreciated nodes if any exist. It would really be a huge help and increase the time it takes to cross-reference against the updated change-list during upgrading from one engine version to the other, especially for projects with a lot of Blueprints.

Thanks again and hope the team has a great week! Awesome VR Stream earlier today.

Take Care