One of the main issues I thought of with UEFN would be the fact that only PCs could use the UEFN application and not consoles. Since a large portion of the player base on Fortnite is on console, there should be a way for players that have hardware limitations for their PC to be able to contribute to UEFN projects. One idea I had was similar to how metahuman.unrealengine.com works, where you are connected to a virtual machine and authenticated on your own account where you can use the UEFN application based entirely on your internet connection and not hardware. Not only would this benefit console users, it would also benefit PC users as having the UEFN application and Fortnite running at the same time would be too much of a workload on the computer. Even with my top tier PC specs, my fans are running at full speed and warming up my room. Would love to hear others thoughts on this!
1 Like
Thank you for the feedback xCUBDd. There’s even another use for this where a user is running UEFN on a laptop and then would use a console as another “monitor” to dedicate their laptop display to UEFN. We’re actively looking into these workflows.
1 Like
Awesome! Thanks for the update.