Thank you Epic for working on this feature. It only needs public exposure now. ![]()
# Restores the vehicle to full health.
RepairVehicle<epic_internal>():void = external {}
# Sets the vehicle's current health to the supplied amount.
# Health will be clamped between `1.0` and *Max Health*.
SetVehicleHealth<epic_internal>(Amount:float):void = external {}
# Returns the vehicle's current health.
# Returns 0.0 if the vehicle does not exist.
GetVehicleHealth<epic_internal>()<transacts>:float = external {}
# Sets the vehicle's maximum health to the supplied value.
# Health will be clamped between `1.0` and `9,999.0`.
SetVehicleMaxHealth<epic_internal>(Amount:float):void = external {}
# Returns the vehicle's maximum health.
GetVehicleMaxHealth<epic_internal>(Amount:float):void = external {}