Something I ran into - I’d hoped to use one power cooldown animation that could derive the cooldown type for a power and set its duration to that (for instance, start small and grow back to full size in the correct time). Unfortunately it appears you can’t do that yet? Is this a viable feature for the future?
It should be build in into the animations from very beginning, i think. Also binding the values as parameter for graph and being able to set it on “play” should be a feature, as well as more support for graphs as an object type.