[FEATURE REQUEST] Variables created at runtime + Rigging

This may be a little stretch, but It would be interesting to have a feature where variable could be created at runtime. It would help when creating slots for save games, item systems that do not use the mouse, and etc.

Another things would be to have an in engine system that allows us to rig to the UE4 Skeleton so that more animations from the marketplace could be easily used by those who aren’t skilled in rigging and animating. It would be nice to have IK set up automatically, root motion, and proper physics when animating (similar to MotionBuilder).