Title says it all. Motivated by this 4 month old stale post I’ve been slaving over: Keep USkeletalMeshComponent from falling asleep in C++ without WakeAllRigidBodies() - World Creation - Unreal Engine Forums
Title says it all. Motivated by this 4 month old stale post I’ve been slaving over: Keep USkeletalMeshComponent from falling asleep in C++ without WakeAllRigidBodies() - World Creation - Unreal Engine Forums