[Feature Request] Using one interface message node with multiple actors

Hello.


I don’t know if it’s a bug or intended, but when I call an interface message, I can connect multiple actors to the Target Input pin, but I get an error upon compiling. As a rule, when using multiple actors with one node is not allowed, connecting a second actor substitutes the first one, but with interface messages its otherwise.


For instance, I want one button to open a door and turn on the light, and both those actors implement an interface called “Turn on/open”, and instead of calling one interface message I have to call the exact same message twice.


I’m not sure if this issue was already raised, I failed to find anything related.

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