[Feature Request] Uniform surface emitter using any mesh


this is a feature request.

I would like to be able to spawn particles uniformly distributed over the surface of any mesh.

Currently only skeletal meshes are supported, and even if I select surface (not vertices) as spawn location,
the particles are spawned more densely in regions of high mesh detail.

In any case, thanks for making UE4 freely available, it is an impressive piece of software!