Hello,
I noticed a shadow issue in UE 5.8 involving spotlights, MegaLights, and skeletal meshes when Global Illumination is set to Low or Medium.
I tested it in my custom project, an empty project, and a default UE project.
What happens:
The shadows of any skeletal mesh (UE4, UE5, Mixamo, or custom) are broken and do not render correctly. They look partially translucent.
How to reproduce it in any project:
- Enable MegaLights
- Add a Spotlight to your scene with Cast Shadows enabled
- Add any Skeletal Mesh to your scene with Cast Shadows enabled
- Set Global Illumination to Low or Medium
- It doesn’t matter whether you use Lumen or not. The shadows will still be broken
- The issue is visible in the viewport, in Standalone mode, and in a packaged project
I didn’t find anything online about this issue, and I have only performed these tests on my own computer. So, please let me know if you can reproduce the same issue or if you know of a solution.
If this issue is reproducible by others, I hope this post will help get it fixed.
Thank you very much for your time and understanding.