With 4.7, output pins were added for set nodes of any kind of variable. I felt that these did a lot for helping to clean up code visually. However, there’s no output pin that exists for the target pin if we are setting variables of another object from within a blueprint. I think that this would also help if one ends up setting multiple variables that come from the same object like, for example, a character movement component. You could set a bunch of it’s defaults without having a spidery mess of wires and instead have the target be wired from one node to the next.