I’m not sure if anyone else has thought of asking this (or even has, i tried a search, got nothing), and after watching the recorded Dev twitch stream last night, i noticed that they mentioned FBX, but only how some have been having difficulty importing it (mainly blender users), and why; The people behind Blender didn’t use AD’s SDK, they kitbashed their own, which is why some are apparently having issues.
So, what is the feasibility of implementing “on-the-fly” conversion to FBX when a model file is imported? Lets say someone brings in an OBJ or .blend file, or even a .max/.ma/.lxo (modo)/.lwo file, or any other native file from a 3d authoring package, and the engine handles the FBX conversion as the model is brought into the editor, with no interaction from the user other than dragging and dropping the model.
This would solve the problems that some users are having with importing skeletal meshes, and would ensure that the FBX files are the right version.
Unity does it exactly the same way as i’ve described here, so it can’t be that difficult to do.