Feature Request - Some interaction with TODM

Hey all,

Working on some continuity between day’s and nights for one of our games (Trying to trigger a HUD, zombies etc when its night, and remove them for day) and hitting a dilemma: we still seem to have no interactivity with the in-game TODM. Simply put, in experience settings, we can only select a set Time of Day (1pm, 3pm, 10am etc), we can set it to Random (which chooses a random ToD at the game start) or we can keep it as “Default” (which runs through the normal day-night cycle - BUT it also starts at a random time when launching a game.

Essentially it seems the only way to have some kindof interaction is to disable the TODM altogether and create a completely new custom ToDM with a sequence.

It would be really helpful if we could either pick a “Start Time” for the ToDM in Experience Settings (that way we can sync our devices to start at the same time) or gather ToDM data through verse or something.

Thanks!

Dilly

Thanks, Dilly. I’ve passed this along.