I’m talking about the compiles that occurs with each new engine version so it would be nice to defer the compile and have a “Compile Shaders” feature along the same lines as as build lighting and reflections. It now takes two movies and a 6 pack to wait for a compile for one environment to finish which would be better spent as one does not “need” full eye candy to work on a blueprint
Granted its a job that has to be done but please let the client decide when.
Oh yes, I agree. I hate it that I have to wait for the shaders to compile before I can do anything. It should be an option that I can just click when I decide it’s time for it.
It’s especially a problem if I bought a marketplace asset pack, and I want to use only a few assets from that. But now I have to wait extremely long for the shaders of the WHOLE PACK to compile, just so that I can have a look at the individual assets.
And I can’t just install the asset pack and move the files from the folder into another projects folder, because of all the dependencies…