I would like to submit a feature request to have Set BConstrainToPlane available in blueprints.
It is possible to modify the planes with Set Plane Constraints but it would be so much easier in some use cases to just modify the bool instead of customizing the plane vectors.
The use case is that in a platformer the Character movement component is generally restricted to a plane to prevent the player from trying to walk around objects and instead force them to get stuck against a wall. In my use case there is one specific scenario where i need to player to not be restricted to the plane but to be able to move around objects. For example when mounting an animal i want the AI controller to take over and then move the player to the correct position where they can execute the mounting animation sequence.
It would be much more convenient to control the bConstrainToPlane variable as opposed to the Constraint values of the plane.
Thank you for reading.