I was wondering if sequencer had plans for direct key frame IK/FK animation per bone in the graph editor or is it just reliant on bringing in external character animation files like matinee? For the smaller indie set ups and filmmaking communities it could be a life saver.
Also FaceFX. Having this editable and propagating to sequencer as you edit it would save a ton of time. I’ve shipped 2 AAA unreal 3 titles before and am looking to go indie.