Please make possible to rotate around a clicked area. This would make a great difference when dealing with big terrains and sculpting.
Currently we can rotate around objects in the editor, but not around a clicked specific area of the object, so we need to rotate and pan , rotate and pan, always adjusting with pan while rotating, to have that specific area you need on center, and this is not efficient. Because the camera is rotating around the object and not that point you are focused on.
Would be so nice if we click on any point of a big terrain and rotate around the mouse point when you click . Like in Zbrush and Cinema 4D. You get precisely where you need with a click.
Where your brush touches, becomes your pivot for the camera, because you are focused on that point, so you rotate around it making sculpting terrains a lot faster and more natural. Every sculpting software is like this for a reason.
Not my intention to be arrogant, I love UE4, but this would be A LOT faster than this rotate, pan , rotate, pan mast**bation just to get to a point of interest when editing it or sculpting a big terrain etc
Other than that. UE4 is great, Thanks Epic for UE4 and being free.