[Feature request] Reverse event binding

Direct Event Binding only works one way, and it makes certain logic events very time consuming to make, even with UEFN. For example, if you have 100 coins, there is no easy way to all set them to do something, because the “On Collected” event doesn’t work from the side of the coins, only from the side of the receiving device. Same thing with prop manipulators, if you have them all send an event when they break, you cant do it with a batch edit, you have to instead go one by one and set it up, and its very tedious.

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