To clarify, I want my players to wander around an environment and the game will trace and save their path. Then they will be able to click a ‘render’ button and a camera will follow the path they created and render out a full quality version of their walk through. This works perfect in the editor. But I need it to work in the final shipped product. (I realize that the video will be huge and am working on a separate solution for that.)
Please let me know if this is already possible some way. If not it would be amazing to have access to those functions from in-game.
I thought that too. A “demorec” command. But that records actions as if networked, and can replay them then if I understood right, it does not record a video.
I tried to use the console commands like ‘BENCHMARK and DUMPMOVIE’ but they didn’t work from the launched .upk, Though they are very useful in the editor.
I missed a lot of the last stream. So I hope what you are saying is true.
Hmm, so that would be like replaying the highlights in a game like Halo or Madden. Where you can watch the replays from any angle because it just tracks the information of the game. Right?
That’s what I understood. I think the guy talking was enlighted by the idea that he could play back in slow motion. Playing it and rendering the scene with another camera would probably be trivial.