Yes, the next 10 releases of UE4 should be bug fixes… for it appears there are loads of them. As for why expose more the BP, because for the most part, one does not NEED C++ to make a game with UE4, and why force people to do so? Rebinding keys, creating and read/writing to ini files, these are basic things, not game specific things… thus should be part of the base of BP’s, in my opinion. Now if you want specific stuff that requires more C++ coding… then no. But items common among most games, should be pretty standard.