Is there any plans to re-allow docking of tabs on the very very top of the screen?
Lemme explain: The new UI has the menu bar above the tabs, and not below the tabs. Assume the UE editor is maximised on two screens.
UE4 allowed quick movement of tabs from one window to another by grabbing the tab, and then just slamming your mouse to the top of the screen where you want it. No need to aim vertically the mouse.
In UE5 now, I felt that I lost that use. Now the tabs won’t dock to a window if I drag it to the top of the screen, I HAVE TO aim vertically, and release my mouse precisely at the vertical location of the tab bar.
It looks like nothing, but that’s 2 seconds of time lost fery frequently, and it will add up. I’d really appreciate if the UI would understand where I want my tab to dock, even with my mouse slammed against the top edge of my screen.
Here’s an illustration. In UE5, I have to aim between the 2 red bars. Would it be possible to make it so that if I aim above the red bars, it understands where to dock?
Another solution could be to give an option to re-display the tabs on top of the menu bar, in a UE4 fashion. That way it would also remove the requirement to aim vertically to click on different tabs.