[Feature request] Re-allow to dock tabs at the very top of the screen (UE4 -style)

Is there any plans to re-allow docking of tabs on the very very top of the screen?

Lemme explain: The new UI has the menu bar above the tabs, and not below the tabs. Assume the UE editor is maximised on two screens.

UE4 allowed quick movement of tabs from one window to another by grabbing the tab, and then just slamming your mouse to the top of the screen where you want it. No need to aim vertically the mouse.
In UE5 now, I felt that I lost that use. Now the tabs won’t dock to a window if I drag it to the top of the screen, I HAVE TO aim vertically, and release my mouse precisely at the vertical location of the tab bar.

It looks like nothing, but that’s 2 seconds of time lost fery frequently, and it will add up. I’d really appreciate if the UI would understand where I want my tab to dock, even with my mouse slammed against the top edge of my screen.

Here’s an illustration. In UE5, I have to aim between the 2 red bars. Would it be possible to make it so that if I aim above the red bars, it understands where to dock?

Another solution could be to give an option to re-display the tabs on top of the menu bar, in a UE4 fashion. That way it would also remove the requirement to aim vertically to click on different tabs.

Funny, just posted about that after launching UE5 and realizing that the new interface was more cluttered than the old.

Clean Tab Example
Above you see Modeling mode (enabled via plug-ins]

Quite simple… there are tabs, and under the tabs the tools for each category appear - as you need.
In UE5… they are either all visable, (clutter), or you can collapse the menus, (still clutter)

  • Dont put it in horizontal mode at the top in UE5 - or it will be a big stack, even when collapsed.

Everything exist under one tab - vs. categories being tabs. :stuck_out_tongue:

Hope they address this… as it seems they went on about UE5 being customizable.
So far it seems its more about colors, etc.

Hi I made a post about a similar thing in
How to make UE5 Editor layout look like UE4 layout

Maybe you could alter the template file to so what you want

Unfortunately with your tip, the tabs bar remains below the menu bar, and does not go back above it, as it is in UE4… So it does not solve the issue as is, but le’t see if the template file has anything that could point us in the right direction.

EDIT: it does not seem possible, the unreadEd property only ocntains the following:

[
"Type": "Layout",
"Name": "UnrealEd_Layout_v1.5",
"PrimaryAreaIndex": 0,
"Areas": [
      (
          "SizeCoefficient": 1,
          "Type": "Area",
          "Orientation": "Orient_Horizontal",
          "WindowPlacement": "Placement_NoWindow",
          "Nodes": [
            (
                "SizeCoefficient": 2,
                "Type": "Stack",
                "HideTabWell": false,
                "ForegroundTab": "LevelEditor",
                "Tabs": [
                  (
                      "TabId": "LevelEditor",
                      "TabState": "OpenedTab"
                  ),
                  (
                      "TabId": "DockedToolkit",
                      "TabState": "ClosedTab"
                  )
                ]
        )
      ]
  ),
  (
      "SizeCoefficient": 1,
          "Type": "Area",
          "Orientation": "Orient_Vertical",
          "WindowPlacement": "Placement_Automatic",
          "WindowSize_X": 2236,
          "WindowSize_Y": 909.99993896484375,
          "Nodes": [
            (
                "SizeCoefficient": 1,
                "Type": "Stack",
                "HideTabWell": false,
                "ForegroundTab": "None",
                "Tabs": [
                  (
                      "TabId": "StandaloneToolkit",
                      "TabState": "ClosedTab"
                  )
                ]
        )
      ]
  ),
  (
      "SizeCoefficient": 1,
          "Type": "Area",
          "Orientation": "Orient_Horizontal",
          "WindowPlacement": "Placement_Automatic",
          "WindowSize_X": 2236,
          "WindowSize_Y": 909.99993896484375,
          "Nodes": [
            (
                "SizeCoefficient": 1,
                "Type": "Stack",
                "HideTabWell": false,
                "ForegroundTab": "None",
                "Tabs": [
                  (
                      "TabId": "EditorSettings",
                      "TabState": "ClosedTab"
                  ),
                  (
                      "TabId": "ProjectSettings",
                      "TabState": "ClosedTab"
                  ),
                  (
                      "TabId": "PluginsEditor",
                      "TabState": "ClosedTab"
                  )
                ]
        )
      ]
  )
]

And as I can see, there is nothing on the tabs bar placement. I think the part to change is around the Editor slate code.