Hi Epic Team,
When using Twinmotion for Revit in enterprise environments, proxy authentication is often required. Currently, there is no way to configure proxy settings in Twinmotion for Revit, which makes it very difficult to use behind corporate firewalls.
This has been an issue for downloading maps and some assets for a long time, but with version 2025.2, it has become a critical problem — the entire workflow is almost unusable in these environments. So I’m submitting this feature request.
Why this matters:
- Many companies and educational institutions use authenticated proxies for internet access.
- Without proxy support, Twinmotion for Revit cannot connect to Epic services, sign in, or download assets.
What we need:
- A simple proxy authentication dialog when launching Twinmotion for Revit (username/password).
- Or a settings UI to enter proxy details (host, port, credentials), similar to what Unreal Engine or Epic Games Launcher already provides.
This would make Twinmotion for Revit much more accessible in professional environments.
Thanks for considering this feature!
(Note: This text was assisted by AI translation, so please excuse any slightly unnatural phrasing.)